2nd graders used their coding skills to create an app in Scratch Jr. that would help keep track of players' scores while playing a game. Then they used their apps while playing a math card game. The winner of each round taps a button in their app and a soccer ball moves toward their goal. The first player to reach the net wins!
Strawbees in the Makerspace!
When students have free time, they've been building with Strawbees in the Makerspace. So much creativity!